Preview player
curl --request GET \
--url https://api.gcore.com/streaming/players/{player_id}/preview \
--header 'Authorization: <api-key>'import requests
url = "https://api.gcore.com/streaming/players/{player_id}/preview"
headers = {"Authorization": "<api-key>"}
response = requests.get(url, headers=headers)
print(response.text)const options = {method: 'GET', headers: {Authorization: '<api-key>'}};
fetch('https://api.gcore.com/streaming/players/{player_id}/preview', options)
.then(res => res.json())
.then(res => console.log(res))
.catch(err => console.error(err));<?php
$curl = curl_init();
curl_setopt_array($curl, [
CURLOPT_URL => "https://api.gcore.com/streaming/players/{player_id}/preview",
CURLOPT_RETURNTRANSFER => true,
CURLOPT_ENCODING => "",
CURLOPT_MAXREDIRS => 10,
CURLOPT_TIMEOUT => 30,
CURLOPT_HTTP_VERSION => CURL_HTTP_VERSION_1_1,
CURLOPT_CUSTOMREQUEST => "GET",
CURLOPT_HTTPHEADER => [
"Authorization: <api-key>"
],
]);
$response = curl_exec($curl);
$err = curl_error($curl);
curl_close($curl);
if ($err) {
echo "cURL Error #:" . $err;
} else {
echo $response;
}package main
import (
"fmt"
"net/http"
"io"
)
func main() {
url := "https://api.gcore.com/streaming/players/{player_id}/preview"
req, _ := http.NewRequest("GET", url, nil)
req.Header.Add("Authorization", "<api-key>")
res, _ := http.DefaultClient.Do(req)
defer res.Body.Close()
body, _ := io.ReadAll(res.Body)
fmt.Println(string(body))
}HttpResponse<String> response = Unirest.get("https://api.gcore.com/streaming/players/{player_id}/preview")
.header("Authorization", "<api-key>")
.asString();require 'uri'
require 'net/http'
url = URI("https://api.gcore.com/streaming/players/{player_id}/preview")
http = Net::HTTP.new(url.host, url.port)
http.use_ssl = true
request = Net::HTTP::Get.new(url)
request["Authorization"] = '<api-key>'
response = http.request(request)
puts response.read_bodyThis response has no body data.Players
Preview player
Returns player configuration in HTML
GET
/
streaming
/
players
/
{player_id}
/
preview
Preview player
curl --request GET \
--url https://api.gcore.com/streaming/players/{player_id}/preview \
--header 'Authorization: <api-key>'import requests
url = "https://api.gcore.com/streaming/players/{player_id}/preview"
headers = {"Authorization": "<api-key>"}
response = requests.get(url, headers=headers)
print(response.text)const options = {method: 'GET', headers: {Authorization: '<api-key>'}};
fetch('https://api.gcore.com/streaming/players/{player_id}/preview', options)
.then(res => res.json())
.then(res => console.log(res))
.catch(err => console.error(err));<?php
$curl = curl_init();
curl_setopt_array($curl, [
CURLOPT_URL => "https://api.gcore.com/streaming/players/{player_id}/preview",
CURLOPT_RETURNTRANSFER => true,
CURLOPT_ENCODING => "",
CURLOPT_MAXREDIRS => 10,
CURLOPT_TIMEOUT => 30,
CURLOPT_HTTP_VERSION => CURL_HTTP_VERSION_1_1,
CURLOPT_CUSTOMREQUEST => "GET",
CURLOPT_HTTPHEADER => [
"Authorization: <api-key>"
],
]);
$response = curl_exec($curl);
$err = curl_error($curl);
curl_close($curl);
if ($err) {
echo "cURL Error #:" . $err;
} else {
echo $response;
}package main
import (
"fmt"
"net/http"
"io"
)
func main() {
url := "https://api.gcore.com/streaming/players/{player_id}/preview"
req, _ := http.NewRequest("GET", url, nil)
req.Header.Add("Authorization", "<api-key>")
res, _ := http.DefaultClient.Do(req)
defer res.Body.Close()
body, _ := io.ReadAll(res.Body)
fmt.Println(string(body))
}HttpResponse<String> response = Unirest.get("https://api.gcore.com/streaming/players/{player_id}/preview")
.header("Authorization", "<api-key>")
.asString();require 'uri'
require 'net/http'
url = URI("https://api.gcore.com/streaming/players/{player_id}/preview")
http = Net::HTTP.new(url.host, url.port)
http.use_ssl = true
request = Net::HTTP::Get.new(url)
request["Authorization"] = '<api-key>'
response = http.request(request)
puts response.read_bodyThis response has no body data.Authorizations
API key for authentication. Make sure to include the word apikey, followed by a single space and then your token.
Example: apikey 1234$abcdef
Path Parameters
Player ID.
IDs of all created players can be received via Get All Players request
Response
200 - undefined
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